You can also buy various magical items from her, including Chimes of Opening, which may come in handy for doors and chests that Kaji cant open. After heading through to the Veil, feel free to return to Shadow Mulsantir, or, if you need spirits or to resolve any unfinished quests or stock up on new items, return to Mulsantir itself and continue on from there. Magda will tell you all about Lienn and her pecadilloes. Youll gain a small amount of XP for doing so. When the Keeper has been restored, it will let you open the doors in the room. Hes the equivalent of a level 20 fighter at the outset, with huge armor and attack bonuses, as well as some huge stats (37 strength and 27 constitution, for instance). ), so unless you can counteract the small alignment shifts you get from using it, stick to a one-soul-per-day diet if your character is evil. Thank you. Count Crowroost: On the Shadow plane side of the beach here, a small imp stands guard over a coffin. Your reward is the Ring of Major Cold Resistance, which nets you resistance of 30/- to cold damage. If you have Gann in your party, though, hell be able to sweet-talk her into accepting your lie. Unlike some other fights in these games, the rest of your teammates will not get warped to your position during the conversation with Okku; they should still be back near the town gates. I'll have a high UMD. They wont attack you, though; instead, theyll give you plenty of information, should you request it. When you take her into your party, shell have a bunch of mostly nonuseful spells memorized. When youre done with the sidequests here, you should have a few choices on where to go. So they're more unique/better Long Swords than Bastard Swords? If you sided with Rammaq before and gave over the two Tomes to him, his minion, Blademistress Sorona, will be waiting for you here. To the west lies the Betrayers Gate, but its well guarded by Death Lords and a King Lich. If that doesnt work, you can probably clear them out by using Provoke Spirits and killing the lot of them. There is one quest that can be completed here, and one that can be advanced. Lastly, you can pay the boatman in Mulsantirs docks 10,000 gold to allow you to head north of Mulsantir to the outpost there. Ammo can now be crafted from these materials: Adamantine, Cold Iron . After buffs, immune to negative damage, 50% acid, 100% fire, 100% sonic, (100% electrical from class), + additional 12 regen, tot 70 ac, immune to death magic, blindness, deafness, 68 fort, 49 reflex, 57 will and an average of about 120dmg per hit. Gann is immediately useful to you in combat if your character isnt a cleric or a druid. The teleporter here will lead to a room with Spiritwalkers in it, and an awesome shield for clerics in a chest, but the teleporter that leads onward is to the south of the obvious one. To the south, near the exit to the Burning Grove, youll come across Yurkov and Ferala, two individuals who are about to fight. After she died, Gulkaush reappeared at full health, but it was a simple matter to bring her back down to zero. If you would ever so kindly provide your insight with regards to my feat and stat allocation and provide better alternatives without losing sight of the end goal which is Blazing Aura. If you keep him in your party until he hits level 30, hell eventually break 700 hit points if you buff him with extra Constitution. Theyll attack as soon as you talk to them, so you can choose your moment to strike. We found one somewhere on this level, so its definitely around, although we didnt note the location - its probably in the little group of enemies that youll find in the southeastern portion of the level. You'll need to melt this ice to help out the hag. Undead: Ankhriva the lich and his minions are first in line. Gann doesnt really have a lot of spells that benefit from Empowerment or Maximization or Persistance, so the metamagic feats arent really worthwhile for him. Kill it, then search the scrolls nearby to find a quest: The Betrayers Crusade. Siding with Yurkov is a good action; allying yourself with Ferala is bad. Your first encounter with Okku won't be your last. Keep your ranged attackers back, summon a couple of creatures to help you out, and go to town. Head into Lienna's secret room to speak to the Keeper of Doors. If Okku is in your party, hell hear his name on the wind; it would appear that his relatives are in the area, calling out for him. You'll probably see some fireworks before you even get inside the city. Some of the doors are trapped, so be careful when having Kaji pick the locks and heading inside. The shadow docks are locked from access to the main part of Shadow Mulsantir, but if you poke around a bit youll find an interesting group of characters. When youve killed enough of the spirits, youll be able to defeat Okku himself. What can I say? Once per day, you can spend XP to top off your spirit energy meter. If your Influence with your teammates is high enough, you may be able to declare your love for one another and gain a special Romance feat. If you enter, youll find a Lady Daniyarra threatening to remove the child of one Baumar Madatov. Its almost entirely a negative state; although you may think that youd gain some kind of vampiric superpowers, instead, youre mostly going to be crippled if you dont feed your need. Kozlov cannot be convinced of anything; he refuses to join the uprising. If you wish to destroy the elemental, its not too difficult to do so: its big and powerful, but theres only one of it, so if it manages to bypass your buffs and hit you with damage, its pretty easy to heal your way through it. When you do, Magda will give you a Shadow Stone, which you can use to reach the Shadow Plane in Lienna's bedroom. on April 3, 2009 at 10:42AM PDT. With the note that he gives you, head to the Repository caretaker, then nab souls 127 and 91 from the stacks and bring them back to Poruset. Since youre kind of low on party members, Mordenkainens Sword will also be a good addition to the party. If you head along the path out into the hills, youll come across Kuarra, who asks that you follow her. Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. If you examine the Keeper, youll find that its powered by spirits. The conversation that ensues will be significantly lengthy; you can expect to spend a goodly amount of minutes in dialogue. Although Persistant Haste will take up a ninth-level spell slot, itll be well worth it for all members of your party, as everyone will get an extra attack per round and move 50% faster, and the spell will last until dispelled or until you rest. Hell have plenty of protections, so if possible, cast something like Mordenkainens Disjunction on him to strip them away, or simply unload on him with attacks and spells until he falls. Speaking of the Wells of Lurue, theres one last task for you to complete before you head into the Death Gods Vault. Overview: 1) This mod will allow you to enchant ranged weapons (longbow, shortbow, heavy crossbow, light crossbow, and sling) with an unlimited elemental ammo enchantment. The soul you need is soul 346 in the Soul Repository upstairs; its located on a shelf on the northern side of the room. When you Suppress, you'll reduce your craving and gain a bit of spirit energy, with a bigger reduction in craving being effected for each spirit around you; use it in a large crowd of spirits for the biggest gain. Mindflayer: The illithid here has been trapped in a mine prison, and needs to escape from the clutches of the githyanki that patrols. Requires: Caster level 3, Craft Magic Arms and Armor feat, Cast light on a magic workbench containing the above, Requires: Caster level 6, Craft Magic Arms and Armor feat, Requires: Caster level 9, Craft Magic Arms and Armor feat, Requires: Caster level 12, Craft Magic Arms and Armor feat. and additional elemental damage. If you poke around, you may be able to find an infinite ammo shortbow for him to use. You can repair your golem in between each round by speaking to it, but our souped-up model actually managed to win all five rounds without ever taking damage, so hopefully the model that you construct will be as hardy. If, on the other hand, you didnt manage to retrieve all three fragments, this conversation simply wont occur. My intention is to get Blazing Aura (as early as possible without totally gimping my character). Then have Safiya cast Ice Storm on the satchel. When you defeat the creatures here, speak to the boy to learn that he is Araman as a young man. Would you mind posting the stats of your individual items? That will cause ghosts to appear. Head through the new portal, either way, to move on to Act III. One of Many is an interesting follower, but also a problematic one. Grab it and return it to Bebtu to trade him that soul for the Surrogate Soul, which you need to unlock Nefriss room in the Headmistress Tower. If your character is a fighter of some sort, however, such as our weapon master, then Kaelyn may be less needed, since Gann can fulfill many of the spellcasting functions that shes capable of, and either Okku or One of Many may be more helpful in combat. Taken as a whole, the company employs designers who have worked on games like Knights of the Old Republic II, Icewind Dale, Fallout II, and Planescape: Torment. Theres a portal here, guarded by Shadow Umber Hulks, that will lead to an inaccessible portion of Mulsantir. 6. One thing to note about Okku is that you cannot control what he selects when he levels up, and you also wont be able to equip him with anything other than a single amulet and a pair of rings. Am quite happy to build power-gamed, micro-managed, rule-bendingly powerful character. Head through and start looking around, killing the mummified priests that appear. You can drop the housings that youve found onto the floor to get around this, but theres an easier way to avoid the defenses: simply load up one of your characters with all of the housings in the repository, then switch to another character, tell the first character to stay put, then walk the second character over to the stairs leading to another level. If you head here now, youre unlikely to be able to proceed very far in their ranks, as you have to pass three challenges before youre allowed to do so, and statistically you probably wont be able to pass two of them. These three items are listed in the toolset under "Special Edition". This is considered a good action. Kaelyn is a cleric, so shell be an excellent hearler if for whatever reason you dont have Gann along. After the events at the end of Neverwinter Nights 2, your character finds him or herself transported thousands of miles from where you finished that game, with a dark and terrible curse brewing within you. When your conversation is complete, youll have the choice of whether or not to consume Myrkuls spirit. Take your soul, absorb it into your body, and youll have eliminated the curse of the spirit-eater. You can speak to him for as long as you like to learn a bit more about your curse, and how it came about, but no matter what you do, Araman will leave, with seven instructors remaining behind to take you down. Gann also has a number of spirit-related abilities, but well be honest and say that we never used them and still got through the game just fine. If Gann is with you, you can get a big influence bonus by agreeing that his search for justice is necessary. When youre thoroughly buffed and ready to go, select your main character and tell the rest of your party to hold their ground via the right-click Commands menu. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. This article contains a list of essence item codes for Mask of the Betrayer (NX1: MotB). To the northeast, youll find another large room with many a Myrkulite in it. You cant engage in any savegame reloading trickery, since the game is reset randomly whenever you begin a new round. you dont have to replace anyone), which is pretty handy. You can also find the secret room behind the exit portal here to find the Mourningring and the Thayan Knight Halfplate, both very good magical items. As a wizard, she wont get feats very rapidly, but that doesnt matter much, since she already has the most valuable metamagic and crafting feats. A number of waves of Hezrou will appear here, insistent on entering the city. If you complete all of the tests, speak to Jurak again, and youll become an Ice Troll Berserker. So longswords are plenty and powerful. This fight is tough and lengthy, so go in prepared! As Okku will be a frontline fighter for you, take these equipment slots and try to use them to get him increased AC (preferably through deflection or dodge bonuses; natural armor bonuses from equipment will not stack with Barkskin or Spiderskin spells), increased saving throws, or regeneration. The witches of Mulsantir are decidedly unfriendly to you. Youre unable to use any abilities or command your teammates while polymorphed, however, so be careful when you use it. Run your main character quickly back to them at this point. When you reach the epic levels, Epic Gate winds up being a good choice, although it takes a while to cast. Head back to a portal and do so. Bring Safiya to the receptacle and have her speak to the image to receive the Incomplete Soul. Windelhelm made a deal with a devil to achieve greater power, but now wishes to reclaim his soul. Devouring Spirits can be done with a new feat that youve obtained; you'll want to place it on your action bar so that it's convenient. The gnoll has the last lever, and is using it as a club. You can also complete Fentomys quest, and meet a rather insane Hagspawn. Move near the Mosstone with Gann in your party and hit the R button to enter your dream. It would appear that Okkus oath to the previous spirit-eater involved taking him to the chamber where you began the game: the runes there were intended to trap the curse inside of you. The Soul Repository is at the center of this area. Whatever! Create an account to follow your favorite communities and start taking part in conversations. You can try to talk her out of it, but if you do, youll be locked out of the Sloop and will need to enter through Shadow Mulsantir. If you do, hell fall easily; he casts some buffing spells, but he wont be able to do much against the damage youre probably outputting at this point. If you managed to cast Mind Blank, though, everyone should be able to safely ignore the aura and attack away. Head inside to find Heilaris house. If you choose the evil choice, be sure to bind the feat that you earn onto your action bar and use it in the next fight. That will cause the Wood Man to appear. Youll definitely want to have her memorize the Stoneskin and Spiderskin spells, which can both be cast on all party members for a good amount of damage protection. If you ask her where her tribe is located, she can point the location out to you on your map. Gulky is tough, since she'll possess one of your team members and probably force you to kill them. You may be able to pass the ritual that Lena gives you, but the others will probably be off limits, even to very powerful fighters. Kaelyn isnt going to set the world on fire with her combat damage; she doesnt have much strength to work with, so shell struggle to hit the high-armor enemies that youll be encountering. To the southwest, near the exit to the Burning Grove, you can find the entrance to the Predator Den. This will be a difficult challenge for you, as the Red Wizard here is a powerful spellcaster, and hell have four Gnolls along for the ride. Safiya will tell you about a salve that can be made to further strengthen the golem; have her use the Hellfire Powder on the alchemists table nearby to make the salve, then right-click on the golem and select "Talk To" to apply the salve onto it. There are three groups of petitioners inside the Coveya that you need to deal with if you want to reach the Coven. Its pretty amazing, too, with a damage bonus of 4d6 negative energy, Damage Reduction 10/-, and a +10 Enhancement Bonus. This last dreamscape will hold the key to saving Akachi permanently. If you return to the bheur, though, and tell her that the spirits now believe her to be gone, she probably also wont believe you! It requires pretty huge attack rolls to actually hit; if you have Safiya, then your best bet might be to get her to cast numerous Polar Rays on it and hope that that takes it down. Avoid it for the moment and search the rest of the level for items and enemies to kill. Ammon Jerro will be uncontrollable here, as well, but hes powerful enough to take out a few of the Myrkulites by himself. Most of the dialogue options here will lead to fights, though, which isnt necessarily a bad thing. You will lose any weapons that youre holding or in your inventory, however. If you eat the soul, then Okku will die and youll move on. Eventually youll see the yellow notice on your screen that hes vulnerable; concentrate your firepower on him at this point and hell go down. To the west is a teleporter; step on it to fight some elementals, if you happen to need more spirit energy. Reorganize her spellbook, rest, and rebuff. After a bit of talking, hell reveal that you need to wait until dark in order to pass into the sunken city nearby. This is the time when your romance plots with any of the characters in your party will come to fruition. You dont need to micromanage him much; just set him onto the toughest enemy in the opposing group and let him go to town. Id probably use the ranger to craft weapons, he gets more skill points per level. ** Vampiric regeneration is an an example of an enchantment that will not work on ranged weapons. As the auto-save before the last teleporter indicates, theres a tough fight coming. The death of the elemental will cause the Skein to begin to collapse. One of the baseline abilities. Ankhriva will drop a very nice wand when he dies, and youll net a couple thousand experience for the kills. Its easiest to go ahead and start with Demons at the Gates, so offer to stay at the gate and defeat the enemies that arive. You'll also gain the Wood Man's essence, which says that it can be bound with another token of tainted nature to make a staff. Spirit energy shows you how much energy you have; you can gain more energy either by attempting to suppress your appetite for spirits, or by devouring enemies that are near death. The archers here hit pretty hard, so try to take them down with spells and your own ranged attacks before moving too far down. Now, return to the Middle Barrow. Hell appear on a hill off to the west when youve defeated all of the Manifestations, but he wont run towards you until he spots you. If you do so, youll enter. Second caveat: physical damage resistance does not work. The beginning of the game is a confusing one for your character. Devour one spirit per day, at most, and use Suppress when youre near a lot of spirits, and you should be ok for the most part. What prestige classes should I look at for a two-weapon ranger with agility/mobility oriented feats? Okku is corporeal, so it shouldnt be too difficult for Safiya to hit him with touch attacks like Polar Ray, allowing you to damage him down pretty quickly. If he believes you, hell leave, but he likely wont. If you wind up summoning with him consistently, then the Augment Summoning feat will be worthwhile, but you can probably find that as a bonus feat on an item along the way. Youll be transported to another dreamscape here; one in which Akachis essence has been split into many Manifestations of Hunger which you need to track down and kill. Amulet of natural armor, Ring of slashing/bludgeon/piercing resist, ring of death/ability damage/drain/negative levels immunity, cape of resistance, boots of sun soul, belt of storm giant strength, braces of I don't remember, Githyanki most op sword, magic defense(cant recall exact name) shield, hand crafted +8 greatsword(monkey grip 1h) with fire and shock enchantment and FB special power attack I also remember having regen item and slotless wonderous item buffs, soloed final battle easily at very hard diff. Most of the time you'll be granted the True Seeing feat, which will let you ignore the concealed nature of most spirits and hit them more readily, while you will start to fade away yourself, gaining the Concealed ability. Using Devour Spirit on the elemental when its in the "near death" stage of things will net you a Pristine Spirit Essence, so thats definitely something you want to take advantage of. 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Shelly K Fisher Women's Leadership, Articles N
Shelly K Fisher Women's Leadership, Articles N